Packageflash.events
Classpublic class ShaderEvent
InheritanceShaderEvent Inheritance Event Inheritance Object

Language Version : ActionScript 3.0
Player Version : Flash Player 10

A ShaderEvent is dispatched when a shader operation launched from a ShaderJob finishes.

See also

flash.display.ShaderJob


Public Properties
 PropertyDefined By
  bitmapData : BitmapData
The BitmapData object that was passed to the ShaderJob.start() method.
ShaderEvent
 Inheritedbubbles : Boolean
[read-only] Indicates whether an event is a bubbling event.
Event
  byteArray : ByteArray
The ByteArray object that was passed to the ShaderJob.start() method.
ShaderEvent
 Inheritedcancelable : Boolean
[read-only] Indicates whether the behavior associated with the event can be prevented.
Event
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 InheritedcurrentTarget : Object
[read-only] The object that is actively processing the Event object with an event listener.
Event
 InheritedeventPhase : uint
[read-only] The current phase in the event flow.
Event
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
 Inheritedtarget : Object
[read-only] The event target.
Event
 Inheritedtype : String
[read-only] The type of event.
Event
  vector : Vector
The Vector.<Number> object that was passed to the ShaderJob.start() method.
ShaderEvent
Public Methods
 MethodDefined By
  
ShaderEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, bitmap:BitmapData = null, array:ByteArray = null, vector:Vector = null)
Creates a ShaderEvent object to pass to event listeners.
ShaderEvent
  
Creates a copy of the ShaderEvent object and sets the value of each property to match that of the original.
ShaderEvent
 Inherited
formatToString(className:String, ... arguments):String
A utility function for implementing the toString() method in your custom Event class.
Event
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Checks whether preventDefault() has been called on the event.
Event
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Cancels an event's default behavior if that behavior can be canceled.
Event
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Prevents processing of any event listeners in the current node and any subsequent nodes in the event flow.
Event
 Inherited
Prevents processing of any event listeners in nodes subsequent to the current node in the event flow.
Event
  
Returns a string that contains all the properties of the ShaderEvent object.
ShaderEvent
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined By
 InheritedACTIVATE : String = "activate"
[static] Defines the value of the type property of an activate event object.
Event
 InheritedADDED : String = "added"
[static] Defines the value of the type property of an added event object.
Event
 InheritedADDED_TO_STAGE : String = "addedToStage"
[static] Defines the value of the type property of an addedToStage event object.
Event
 InheritedCANCEL : String = "cancel"
[static] Defines the value of the type property of a cancel event object.
Event
 InheritedCHANGE : String = "change"
[static] Defines the value of the type property of a change event object.
Event
 InheritedCLEAR : String = "clear"
[static] Defines the value of the type property of a clear event object.
Event
 InheritedCLOSE : String = "close"
[static] Defines the value of the type property of a close event object.
Event
  COMPLETE : String = "complete"
[static] Defines the value of the type property of a complete event object.
ShaderEvent
 InheritedCONNECT : String = "connect"
[static] Defines the value of the type property of a connect event object.
Event
 InheritedCOPY : String = "copy"
[static] Defines the value of the type property of a copy event object.
Event
 InheritedCUT : String = "cut"
[static] Defines the value of the type property of a cut event object.
Event
 InheritedDEACTIVATE : String = "deactivate"
[static] Defines the value of the type property of a deactivate event object.
Event
 InheritedENTER_FRAME : String = "enterFrame"
[static] Defines the value of the type property of an enterFrame event object.
Event
 InheritedEXIT_FRAME : String = "exitFrame"
[static] Defines the value of the type property of an exitFrame event object.
Event
 InheritedFRAME_CONSTRUCTED : String = "frameConstructed"
[static] Defines the value of the type property of an frameConstructed event object.
Event
 InheritedFULLSCREEN : String = "fullScreen"
[static] Defines the value of the type property of a fullScreen event object.
Event
 InheritedID3 : String = "id3"
[static] Defines the value of the type property of an id3 event object.
Event
 InheritedINIT : String = "init"
[static] Defines the value of the type property of an init event object.
Event
 InheritedMOUSE_LEAVE : String = "mouseLeave"
[static] Defines the value of the type property of a mouseLeave event object.
Event
 InheritedOPEN : String = "open"
[static] Defines the value of the type property of an open event object.
Event
 InheritedPASTE : String = "paste"
[static] Defines the value of the type property of a paste event object.
Event
 InheritedREMOVED : String = "removed"
[static] Defines the value of the type property of a removed event object.
Event
 InheritedREMOVED_FROM_STAGE : String = "removedFromStage"
[static] Defines the value of the type property of a removedFromStage event object.
Event
 InheritedRENDER : String = "render"
[static] Defines the value of the type property of a render event object.
Event
 InheritedRESIZE : String = "resize"
[static] Defines the value of the type property of a resize event object.
Event
 InheritedSAMPLE_DATA : String = "sampleData"
[static] Defines the value of the type property of a sampleData event object.
Event
 InheritedSCROLL : String = "scroll"
[static] Defines the value of the type property of a scroll event object.
Event
 InheritedSELECT : String = "select"
[static] Defines the value of the type property of a select event object.
Event
 InheritedSELECT_ALL : String = "selectAll"
[static] Defines the value of the type property of a selectAll event object.
Event
 InheritedSOUND_COMPLETE : String = "soundComplete"
[static] Defines the value of the type property of a soundComplete event object.
Event
 InheritedTAB_CHILDREN_CHANGE : String = "tabChildrenChange"
[static] Defines the value of the type property of a tabChildrenChange event object.
Event
 InheritedTAB_ENABLED_CHANGE : String = "tabEnabledChange"
[static] Defines the value of the type property of a tabEnabledChange event object.
Event
 InheritedTAB_INDEX_CHANGE : String = "tabIndexChange"
[static] Defines the value of the type property of a tabIndexChange event object.
Event
 InheritedUNLOAD : String = "unload"
[static] Defines the value of the type property of an unload event object.
Event
Property Detail
bitmapDataproperty
bitmapData:BitmapData  [read-write]

Language Version : ActionScript 3.0
Player Version : Flash Player 10

The BitmapData object that was passed to the ShaderJob.start() method. If a ByteArray or Vector.<Number> was passed to the start() method this property is null.


Implementation
    public function get bitmapData():BitmapData
    public function set bitmapData(value:BitmapData):void

See also

byteArrayproperty 
byteArray:ByteArray  [read-write]

Language Version : ActionScript 3.0
Player Version : Flash Player 10

The ByteArray object that was passed to the ShaderJob.start() method. If a BitmapData or Vector.<Number> object was passed to the start() method this property is null.


Implementation
    public function get byteArray():ByteArray
    public function set byteArray(value:ByteArray):void

See also

vectorproperty 
vector:Vector  [read-write]

Language Version : ActionScript 3.0
Player Version : Flash Player 10

The Vector.<Number> object that was passed to the ShaderJob.start() method. If a BitmapData or ByteArray object was passed to the start() method this property is null.


Implementation
    public function get vector():Vector
    public function set vector(value:Vector):void

See also

Constructor Detail
ShaderEvent()Constructor
public function ShaderEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, bitmap:BitmapData = null, array:ByteArray = null, vector:Vector = null)

Language Version : ActionScript 3.0
Player Version : Flash Player 10

Creates a ShaderEvent object to pass to event listeners.

Parameters
type:String — The type of the event, available in the type property.
 
bubbles:Boolean (default = false) — Determines whether the Event object participates in the bubbling stage of the event flow. The default value is false.
 
cancelable:Boolean (default = false) — Determines whether the Event object can be canceled. The default value is false.
 
bitmap:BitmapData (default = null) — The BitmapData object containing the result of the operation that finished (or null if the target wasn't a BitmapData object).
 
array:ByteArray (default = null) — The ByteArray object containing the result of the operation that finished (or null if the target wasn't a ByteArray object).
 
vector:Vector (default = null) — The Vector.<Number> instance containing the result of the operation that finished (or null if the target wasn't a Vector.<Number> instance).
Method Detail
clone()method
override public function clone():Event

Language Version : ActionScript 3.0
Player Version : Flash Player 10

Creates a copy of the ShaderEvent object and sets the value of each property to match that of the original.

Returns
Event — A new ShaderEvent object with property values that match the values of the original.
toString()method 
override public function toString():String

Language Version : ActionScript 3.0
Player Version : Flash Player 10

Returns a string that contains all the properties of the ShaderEvent object. The string is in the following format:

[ShaderEvent type=value bubbles=value cancelable=value eventPhase=value bitmapData=value byteArray=value vector=value]

Returns
String — A string that contains all the properties of the ShaderEvent object.
Constant Detail
COMPLETEConstant
public static const COMPLETE:String = "complete"

Language Version : ActionScript 3.0
Player Version : Flash Player 10

Defines the value of the type property of a complete event object.

This event has the following properties:

PropertyValue
bubblesfalse
bitmapDataThe BitmapData object containing the result of the operation that finished (or null if the target wasn't a BitmapData object).
byteArrayThe ByteArray object containing the result of the operation that finished (or null if the target wasn't a ByteArray object).
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the event object with an event listener.
targetThe ShaderJob object reporting completion.
vectorThe Vector.<Number> instance containing the result of the operation that finished (or null if the target wasn't a Vector.<Number> instance).

See also