| Package | flash.display |
| Class | public class ShaderJob |
| Inheritance | ShaderJob EventDispatcher Object |
| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 10 |
The shader property (or constructor parameter) specifies the
Shader instance representing the shader that is used for the operation. You
provide any parameter or input that the shader expects using the
associated ShaderParameter or ShaderInput instance. To begin the operation,
call the start() method. When it finishes the result is
written into the target object. At that point the ShaderJob
instance dispatches a complete
event, notifying listeners that the result is available.
See also
| Property | Defined By | ||
|---|---|---|---|
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | |
| height : int
The height of the result data in the target if it is
a ByteArray or Vector.<Number> instance. | ShaderJob | ||
| progress : Number [read-only]
The progress of a running shader. | ShaderJob | ||
![]() | prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | |
| shader : Shader
The shader that's used for the operation. | ShaderJob | ||
| target : Object
The object into which the result of the shader operation is written. | ShaderJob | ||
| width : int
The width of the result data in the target if it is
a ByteArray or Vector.<Number> instance. | ShaderJob | ||
| Method | Defined By | ||
|---|---|---|---|
| ShaderJob | |||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | |
Cancels the currently running shader operation. | ShaderJob | ||
![]() |
Dispatches an event into the event flow. | EventDispatcher | |
![]() |
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | |
![]() |
Indicates whether an object has a specified property defined. | Object | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() |
Indicates whether the specified property exists and is enumerable. | Object | |
![]() |
Removes a listener from the EventDispatcher object. | EventDispatcher | |
![]() |
Sets the availability of a dynamic property for loop operations. | Object | |
Starts a background shader operation. | ShaderJob | ||
![]() |
Returns the string representation of the specified object. | Object | |
![]() |
Returns the primitive value of the specified object. | Object | |
![]() |
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher | |
| Event | Summary | Defined By | ||
|---|---|---|---|---|
![]() | Dispatched when Flash Player gains operating system focus and becomes active. | EventDispatcher | ||
| Dispatched when the ShaderJob finishes processing the data using the shader. | ShaderJob | |||
![]() | Dispatched when Flash Player loses operating system focus and is becoming inactive. | EventDispatcher | ||
| height | property |
height:int [read-write] | Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 10 |
The height of the result data in the target if it is
a ByteArray or Vector.<Number> instance. The size of the
ByteArray or Vector.<Number> instance is enlarged
if necessary and existing data is overwritten.
public function get height():int public function set height(value:int):void| progress | property |
progress:Number [read-only] | Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 10 |
The progress of a running shader. This property is a value from 0 through 1. Zero is the initial value (0% complete). One indicates that the shader has completed its operation.
If the cancel() method is called this property becomes
undefined, and its value cannot be used reliably until the
shader operation starts again.
public function get progress():Number| shader | property |
shader:Shader [read-write] | Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 10 |
The shader that's used for the operation. Any input or parameter that the
shader expects must be provided using the ShaderInput or ShaderParameter
property of the Shader instance's data property. An input must
be provided using its corresponding ShaderInput even if it is the same as
the target object.
To process a ByteArray containing a linear array of data (as opposed to
image data) set the corresponding ShaderInput instance's height
to 1 and width to the number of 32-bit floating-point values in
the ByteArray. In that case, the input in the shader must be defined with
the image1 data type.
public function get shader():Shader public function set shader(value:Shader):voidSee also
| target | property |
target:Object [read-write] | Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 10 |
The object into which the result of the shader operation is written. This object must be a BitmapData, ByteArray, or Vector.<Number> instance.
public function get target():Object public function set target(value:Object):void| width | property |
width:int [read-write] | Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 10 |
The width of the result data in the target if it is
a ByteArray or Vector.<Number> instance. The size of the
ByteArray or Vector.<Number> instance is enlarged
if necessary and existing data is overwritten.
public function get width():int public function set width(value:int):void| ShaderJob | () | Constructor |
public function ShaderJob(shader:Shader = null, target:Object = null, width:int = 0, height:int = 0)| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 10 |
Parameters
shader:Shader (default = null) — The shader to use for the operation.
| |
target:Object (default = null) — The object into which the result of the shader operation
is written. This argument must be a BitmapData, ByteArray, or
Vector.<Number> instance.
| |
width:int (default = 0) — The width of the result data in the target if it is
a ByteArray or Vector.<Number> instance. The size of the
ByteArray or Vector.<Number> instance is enlarged
if necessary and existing data is overwritten.
| |
height:int (default = 0) — The height of the result data in the target if it is
a ByteArray or Vector.<Number> instance. The size of the
ByteArray or Vector.<Number> instance is enlarged
if necessary and existing data is overwritten.
|
| cancel | () | method |
public function cancel():void| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 10 |
Cancels the currently running shader operation. Any already-computed result data
is discarded. The complete event is not dispatched.
Calling cancel() multiple times has no additional effect.
| start | () | method |
public function start():void| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 10 |
Starts a background shader operation. When the operation finishes,
the complete event is dispatched.
ShaderJob execution runs in the background, so it does not affect the
responsiveness of the display or other operations. Only one ShaderJob operation
executes at a time. Shader operations are held in a queue until they execute.
If you call the start() method while a shader
operation is executing. the additional operation is added to the end of the queue
and, when its turn comes, is executed.
When you call the start() method the Shader instance in the shader
property is copied internally. The
shader operation uses that internal copy, not a reference to the original shader. Any changes
made to the shader, such as changing a parameter value, input, or bytecode, are not applied
to the copied shader that's used for the shader processing. To incorporate shader changes
into the shader processing, call the cancel() method
(if necessary) and call the start() method again to restart the shader processing.
While a shader operation is executing, the target object's value
is not changed. When the operation finishes and the complete
event is dispatched the entire result is written to the target object
at one time. If the target object is a BitmapData instance and its
dispose() method is called before the operation finishes, the
complete event is still dispatched. However, the result data is not
written to the BitmapData object because it is in a disposed state.
complete: — Dispatched when the operation finishes. |
ArgumentError — When the target property is null or is not
a BitmapData, ByteArray, or Vector.<Number> instance.
| |
ArgumentError — When the shader specifies an image input that isn't provided.
| |
ArgumentError — When a ByteArray or Vector.<Number> instance is used as
an input and the width
and height properties aren't specified for the
ShaderInput, or the specified values don't match the amount of
data in the input object. See the ShaderInput.input
property for more information.
|
| complete | Event |
flash.events.ShaderEventflash.events.ShaderEvent.COMPLETE| Language Version : | ActionScript 3.0 |
| Player Version : | Flash Player 10 |
Dispatched when the ShaderJob finishes processing the data using the shader.
Defines the value of thetype property of a complete event object.
This event has the following properties:
| Property | Value |
|---|---|
bubbles | false |
bitmapData | The BitmapData object
containing the result of the operation that finished (or
null if the target wasn't a BitmapData object). |
byteArray | The ByteArray object containing
the result of the operation that finished (or null if
the target wasn't a ByteArray object). |
cancelable | false; there is
no default behavior to cancel. |
currentTarget | The object that is actively processing the event object with an event listener. |
target | The ShaderJob object reporting completion. |
vector | The Vector.<Number> instance
containing the result of the operation that finished (or null if
the target wasn't a Vector.<Number> instance). |