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flash.geom

The flash.geom package contains geometry classes, such as points, rectangles and transformation matrixes, to support the BitmapData class and the bitmap caching feature.

Classes

| Class | Description
--- | --- | ---
| ColorTransform | The ColorTransform class lets you adjust the color values in a display object.
| Matrix | The Matrix class represents a transformation matrix that determines how to map points from one coordinate space to another.
| Matrix3D | The Matrix3D class represents a transformation matrix that determines the position and orientation of the three-dimensional display object.
| Orientation3D | The Orientation3D class is an enumeration of constant values for representing the orientation style of a Matrix3D object.
| PerspectiveProjection | The PerspectiveProjection class provides an easy way to assign or modify the perspective transformations of a display object and all of its children.
| Point | The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis.
| Rectangle | A Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its width and its height.
| Transform | The Transform class provides access to color adjustment properties and two or three-dimensional transformation objects that can be applied to a display object.
| Utils3D | The Utils3D class contains static methods that simplify the implementation of certain three-dimensional matrix operations.
| Vector3D | The Vector3D class represents a point or a location in the three-dimensional space using the Cartesian coordinates x, y, and z.

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