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flash.events

The flash.events package supports the new DOM event model and includes the EventDispatcher base class.

Interfaces

| Interface | Description
--- | --- | ---
| IEventDispatcher | The IEventDispatcher interface defines methods for adding or removing event listeners, checks whether specific types of event listeners are registered, and dispatches events.

Classes

| Class | Description
--- | --- | ---
| ActivityEvent | A Camera or Microphone object dispatches an ActivityEvent object whenever a camera or microphone reports that it has become active or inactive.
| AsyncErrorEvent | Flash® Player dispatches an AsyncErrorEvent when an exception is thrown from native asynchronous code, which could be from, for example, LocalConnection, NetConnection, SharedObject, or NetStream.
| ContextMenuEvent | Flash® Player dispatches ContextMenuEvent objects when a user generates or interacts with the context menu.
| DataEvent | Flash® Player dispatches DataEvent objects when raw data has completed loading into Flash Player.
| ErrorEvent | Flash® Player dispatches ErrorEvent objects when an error causes a network operation to fail.
| Event | The Event class is used as the base class for the creation of Event objects, which are passed as parameters to event listeners when an event occurs.
| EventDispatcher | The EventDispatcher class implements the IEventDispatcher interface and is the base class for the DisplayObject class.
| EventPhase | The EventPhase class provides values for the eventPhase property of the Event class.
| FocusEvent | Flash® Player dispatches FocusEvent objects when the user changes the focus from one object in the display list to another.
| FullScreenEvent | Flash® Player dispatches a FullScreenEvent object whenever the Stage enters or leaves full-screen display mode.
| HTTPStatusEvent | Flash® Player dispatches HTTPStatusEvent objects when a network request returns an HTTP status code.
| IMEEvent | Flash® Player dispatches IMEEvent objects when a user enters text using an input method editor (IME).
| IOErrorEvent | Flash® Player dispatches an IOErrorEvent object when an error causes a send or load operation to fail.
| KeyboardEvent | Flash® Player dispatches KeyboardEvent objects in response to user input through a keyboard.
| MouseEvent | Flash® Player dispatches MouseEvent objects into the event flow whenever mouse events occur.
| NetStatusEvent | Flash® Player dispatches NetStatusEvent objects when a NetConnection, NetStream, or SharedObject object reports its status.
| ProgressEvent | Flash® Player dispatches ProgressEvent objects when a load operation has begun or a socket has received data.
| SecurityErrorEvent | Flash® Player dispatches SecurityErrorEvent objects to report the occurrence of a security error.
| ShaderEvent | A ShaderEvent is dispatched when a shader operation launched from a ShaderJob finishes.
| StatusEvent | Flash® Player dispatches StatusEvent objects when a device, such as a camera or microphone, or an object such as a LocalConnection object reports its status.
| SyncEvent | Flash® Player dispatches SyncEvent objects when a remote SharedObject instance has been updated by the server.
| TextEvent | Flash® Player dispatches TextEvent objects when a user enters text in a text field or clicks a hyperlink in an HTML-enabled text field.
| TimerEvent | Flash® Player dispatches TimerEvent objects whenever a Timer object reaches the interval specified by the Timer.delay property.

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