Unity3d <-> Flash/HTML Integration

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Hey!

So much time passed since my last post that I changed my job, started learning Unity3d and helped in the creation of a integration tool for Unity3d-Flash-HTML… :D

Well first things first. My new salary-provider-ambient is the Aquiris Game Experience game house. Between Call of Duty 4 matches we develop some nice webgames using the newcomer Unity3d webplayer plugin.

Aquiris Logo      Unity3D Logo

Some of our titles are shown in this post of DrawLogic Blog.

In our site is the list of games we developed so far (actually before I entered Aquiris :) )

My main roll yet is Flash develop (no I didn’t drop my AS3 curriculum) . I’ll create the microsites for the games being developed. If there is no microsite, then vacation…

Nah.. I’d wish.. :D

With no microsite I’ll help with the Unity3d develop in a more technical way. I have some knowledge in shader programming (HLSL, GLSL, …) that have similarities with the shaders used in Unity3d and some experience in creating frameworks. So I check all things developed in the projects so far and try to make some generics classes and project specs that will fasten the develop time for future projects.

In the meantime I’ll try to learn Unity3d for real in order to help directly in the games being developed.

One of my first projects (developed together with the team) is the Unity3d Integration Kit. It’s a set of tools that aims to simplify the embbeding of Unity application in HTML and it’s communication with any Flash/AS3 that is in the same Page.

U3dObject Logo

If you interested. Be sure to download it and report any bug found!

If you have some ideas use the code.google API and suggest some crazy ideas for us! We will try to improve it in the next versions!

Right now I’m in the middle of  developing my personal framework that will help my freelancing work a bit faster. And a subset of this framework is my Litr class. I finished the core and now on top of it I’ll put my past experience in Litr and some AS3 underground tween system I created to make the last tween application.

I expect that in the early 2009 I’ll have a working version of it!

Merry Christmas for All you!!

6 Responses to “Unity3d <-> Flash/HTML Integration”

  1. Paul Says:

    Excellent initiative to start an open source project for embedding Unity3D objects on a webpage. I’ve adjusted the example of unityobject on unifycommunity to work with the recent Unity3D version. Would be awesome when this ends up as something really simular as SWFObject is for Flash.
    Keep up the good work!

  2. Steven Says:

    Great post, thanks for the info

  3. links for 2009-05-10 | diamondTearz Says:

    […] .: the laboratory " Blog Archive " Unity3d Flash/HTML Integration (tags: unity3d) […]

  4. Thomas Says:

    Hey guys, interesting code, indeed. I was just asking myself, how the very restrictive GPL licence can be of any help for people who want to use your library. If I’d want to use the AS or Unity framework, I’d have to publish the complete source code. Maybe you could think over your descision of using the GPL and use some not so restrictive licenses. Thanks anyways for your effort. The idea is brilliant.

  5. lee Says:

    Can yo have basic description how to use it?

  6. gamehouse pyramid solitaire Says:

    Your posts are well written. Keep up the good work. I visit your blog all the time.

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