Archive for the ‘C#/XNA’ Category

XNA Game Studio 2.0

Friday, November 30th, 2007

The Beta version of XNA Game Studio 2.0 is Out!!

Among the new features there are classes and examples to create multiplayer games easily!

I’m not full aware of all changes, as I’m lacking time unfortunally :(

I can only say that the new version can be used together with the previous Express Edition!!

So enjoy and also give me some news too :)

XNA Blog with the Full news

XNA Official Page

Litr now on C#!!

Monday, October 8th, 2007

Yo People!

During my training for my XNA work I needed some start in the C# language. So I seek for some programming training on it. But I was kinda bored of “hello world” like tutorials. In order to make something usefull and yet train some skills I decided to make a port of my Litr Class for C# and XNA (maybe it can be used with Silver Light).

Well, in around 20h I finished the port with some slightly differences between the flash version the C# one. It worked nice! As we are now treating with real applications the speed isn’t that important as the kind of operations made are real fast compared to the Flash VM. I tried to make it easy to use, considering that C# don’t have all “freedom” that Flash give to us. For example, my Litr FLash Version uses a lot the ‘[”param_name”] ‘ operator to access Object parameters by name. In C# this doesn’t exists, so I had to figure out a way to keep the easy-to-use concept of the Flash Version.

By approach was to envelope the data that will be tweened in a “BasicTweenData” Class that will be passed to a tween execution. Don’t be frightned in the GoogleCode site I put the DLL and a Demo Project to see how it’s used. For now, as I’m trying to improve the code and it’s a really early version, no source code for it… After some training and improvement in the code I’ll release it in OpeSource! Bear it for a while :)

Well! Head to the Light Transition Project and get it!!

GoogleCode Lighter Project

See ya!